(Please note that I will try to keep this list updated as the PTR Progresses. However, as with anything on the PTR these may not reflect the current implemented changes, nor the what will finally make it into Patch 3.2. As always the Official PTR Notes can be found at: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html.
If you feel anything might be missing from this list that effects Hunters please contact me at brigwyn@brigwyn.com. Thank you.)
Items: General
- Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.
Classes: General
- Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
- Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
Hunters
- Aspect of the Cheetah: Can now be learned at level 16.
- Deterrence now has a new visual spell effect.
- The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
- Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Talents
Beast Mastery
- Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
- Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
- Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
- Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
User Interface
- Macros and scripts will no longer be able to target totems by name.
Professions
- Alchemy
- All stackable potions now stack to 20.
- Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used.
- Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
- Cooking
- Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
- Enchanting
- Values on Northrend ring enchants increased.
- Engineering
- The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
- Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
- Herbalism
- Increased healing from Lifeblood (Rank 6).
- Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
- Jewelcrafting
- Dragon’s Eye (http://www.wowhead.com/?item=36766 or http://www.wowhead.com/?item=42143 ) gems stat bonuses increased.
- New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter’s tokens.
- Leatherworking
- Fur Lining values increased.
- Mining
- Toughness (Rank 6) provides more stamina.
- Skinning
- Master of Anatomy (Rank 6) provides more critical strike rating.
Bug Fixes
- Hunter
- All ranks of Sonic Blast now properly have an 80 Focus cost.
- Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
- Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
- The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
- T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.


McGyver is looking for the Trueaim Long rifle. It’s the next gun upgrade after the 4000. It drops in 5 man Heroic ToC. It’s in the Black Knight’s loot table. Excellent gun, I used it for a long time until I got the crossbow out of PoS.
If you are pursuing a soft ArP build the gun is better than the crossbow until you get more ArP on other items to get you to the soft cap(Marksmanship). I do think he said he was survival though.
cool idea….maybe a wall in the Stonefire where we can mount our prizes
I just posted the calculations for the total BM hunter dps gain from the changes using top BM raid parses for a baseline. The total was a bit less than 1% net dps gain. You can see the numbers here: http://www.warcrafthuntersunion.com/2010/02/bm-changes-math/
wheee!!!
Had to go find this, since I heard parts of Dae’s side … I’m the night elf priest that disarmed a pally partway through.
Frostheim, your math is elitist and will not be tolerated!
True believers will embrace the 11% and never be swayed!
OMG WTH is that “Scottish” accent…I am offended!!
/nightelf bounce
Your mistake in the calculation is assuming that ammo is “damage”, not “DPS”.
Every entry of “91.5″ in your calculations should be “(91.5 * 2.80)”.
Gem your gear slacker!
I would do a 10 man Raid PUG if it is set up like LFD. That would be cool and I would then get into raiding. The hardest thing would be making sure lockouts always match up.
Addons I use enhance my playing. I can’t say that I could not play without them. I use DBM, but honestly like the Mike Tyson eye twitch, there are signals in game when something is going to happen. However, with all of the magic that gets thrown around making a players screen look like the 4th of July, DBM can come in handy.
An example that I know of is HoR. The rifleman uses a frost trap that at times will cover the mages fire AOE so that a player will not notice it until maybe it’s to late. When that fire is under the frost trap you can’t see it. That’s a slight design flaw, maybe a bug even.
If 10 man Raids become full fledged LFD PUGs everyone will not have vent. Addons such as DBM will save some frustration in that regards.
PUGs don’t really communicate much. When LFD first started people talked a lot. Nowadays, people just go. Hi, thanks for the great run, goodbye.
Viper Notify is a must have for me. Sometimes I forget with the switching I have to do in and out of it, and the tank’s pace. I played without DBM from the time I started in late TBC until about Jan. of this year. I wanted an edge when facing fresh bosses. DBM was the edge needed.
Like Daewin, I play off of sounds also. It actually made switching from a gun to a crossbow hard. I had to readjust again.
If you want a small dinosaur get a raptor Brig.
Yeah, but see these are the things I’m talking about. Maybe think of it this way.
When WoW started, the games UI was one of the best, if not the best, out there. Everyone was talking about how easy it was compared to many others.
Now though, it seems they’re getting lazy and letting the add-on devs take the lead in showing improvement.
As someone in IT, I understand why. It’s more cost effective and software companies have always done this.
But look at the specs now and see how much you “need.”
Think of Lock-n-Load or a thousand other Procs that are easily missed in the game w/o using an add-on b/c of the buff only appearing in the top-right corner or somewhere out of site?
Or the cast/cooldowns only being a simple sweep of the icon and not as noticeable? These small things are what makes people switch to special addons like Power Auras or Quarts. All these just because we “need” to see the info and can’t with the default UI.
So is it REALLY a need? Nah. We can play without them. But how many actually do?
Also, please understand I’m not bashing those that do. I’m actually, more upset at Blizzard for not improving the games UI or spell effects so we don’t “have” to.
I don’t think you’re bashing those that use addons. Heck I changed my whole UI by going with SpartanUI instead of the default (used default for almost 2yrs).
I don’t have other MMO experience to compare WoW’s UI to something. I can only compare WoW to WoW. I was a console only player prior.
I will agree to some degree Blizz has dropped the ball on continuously making the UI better. I say to some degree because at this point it seems they are being very careful as to what they integrate. A type of careful respect for the community of free developers.
Playing w/o SpartanUI at this point would be a pain to me. I did go back to the default UI right after 3.3.2 dropped for couple of days, but it was really odd and felt wrong. As soon as SUI was updated, I went back to it. Muscle memory was way to far off to use the standard UI.
I only play with 2 hunter specific addons. They are Viper Notify and Track-o-Matique. The first keeps me from remaining in Viper by mistake (Blizz should have built that in knowing that it was a temp aspect), and the second changes my tracking for improved tracking to give me my DPS boost (Blizz could have done this, but then they would have to do it for all classes).
Blizz helped to birth an outside developer community. Is Blizz prepared to step on lots of toes in said community to make its current UI better? They’ve smashed a finger or two, but seem to really drag so in doing it.
I think healers have it worst than us to be honest. I may find out how bad if I give my baby shaman a secondary healing spec.
I agree, when WoW first came out the UI was the s*#t! But I’m also a converted user of Spartan UI and am very add-on sparse as well. I use auctioneer, omnicc, DBM and omen. While you can play fairly competently without a host of add-ons, independent developers have done what Blizz should have been doing all along with each patch, and that’s improving some of the core elements of their own UI to make cooldowns, dots, procs, etc more visible and customizable. My comment for the show in an email was that if there is an add on that will help me get an edge and help my team why wouldn’t I use it. Even the little mistakes can mean the difference between a wipe and a dead boss.
One of the sites I found has a great deal great information on herbal teas and was really helpful. Its really difficult to find good info